The Trials and Tribulations of the Nerevarine

(Balmora by night.)

After 40 hours, and 13 levels, another box has been ticked, another accomplishment made, another goal achieved – I’ve finally finished The Elder Scrolls III: Morrowind.

Originally released on 1 May 2002, Morrowind is the third main entry in the Elder Scrolls series, and was preceded by The Elder Scrolls: Arena and The Elder Scrolls II: Daggerfall – the latter of which is commonly cited as the biggest single-player game ever made.

Confession: I did not like Morrowind upon release. Terrific score by Jeremy Soule aside, the interface irked me, the lack of any guidance from the game as to where players ought to go or do frustrated me, and the excessively open-ended game design failed to captivate me as a player.

A very similar feeling was had with the fourth entry in the series, Oblivion.

It was not until I met my fiancee and was introduced to her favourite game – The Elder Scrolls V: Skyrim, that I became hooked. On her recommendation, I purchased the Legendary Edition on Steam for $60AUD and was hooked instantly. Its cinematic opening, comforting wintry landscape (a familiar sight to this Russian-born New England native), majestic score courtesy of Jeremy Soule, satisfying marker system, and expansive modding community resulted in a gaming experience that consumed over 400 hours of my life.

And after some hemming and hawing, led me to return to the previous games in the series that had, earlier in my life, left me feeling indifferent.

So I’ve gone back to both Oblivion, and more recently Morrowind, and have completed the main stories in both games, as well as multiple side-quests. And I have already started making mental notes on the write-up that will eventually make its way here.

But for the moment, I’m happy to celebrate an achievement 19 years in the making.

It’s still a frustrating game, with a UI that lacks the kind of flexibility that I would prefer (wherefore art thou, sorting columns?). But it’s undeniably a gorgeously designed game, and one that famously saved Bethesda Games from closing shop. In 2021, it’s a game that absolutely requires a few basic quality of life mods to be enjoyed – primarily in the form of the OpenMW mod, which updates the graphics, resolution options, and fixes a few bugs as well. That, alongside the Real Sign Posts and Run Faster mods (all of which can be found at Nexus Mods), dramatically improves the game.

And now that I’ve finished Morrowind, it’s time to revisit and finish the biggest game of them all.

It’s time to pay a visit to Daggerfall.

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