Blast from the past: The 3DGN Daikatana Feature

After having spent the better part of this morning carefully copying and pasting from a backup folder of all my old 3DGN articles, as well as adding a few light editorial touches for mistakes my then-editor missed, as well as a few screenshots and links, my feature piece on Daikatana written for the now-defunct is live for all to enjoy.

You can read it here.

This was a labour of love for teenage Ilya. And years later, I still absolutely adore and love this game. And of course, I was listening to the soundtrack as I worked on way on readying this piece for republishing.

I recommend you take a look at the archived version of the piece, if at least to enjoy the gorgeous artwork designed by our in-house artist, Joel Steudler.

Facing Lara Croft is now live

I started this lunatic project in August of 2020, during the height of the Covid pandemic in Australia. Having found myself with extra time on my hands during the week, I decided to revisit the entire Tomb Raider series.

Having been somewhat inspired by Steve Warr’s wonderful retrospective series, I went back to the series, but with my philosopher hat on, of course. (It’s a small newsie cap, if you must ask.) Thinking about themes, ideas, emotions, and what it was that made Tomb Raider speak to me far more loudly than any subsequent sequel, I started working on the first draft of what ultimately, three drafts later, turned into a 10,000 word monster.

And tonight, it’s finally live for everyone to read and enjoy.

It’s a labour of love, and the first in what I hope to be a series of long-form essays ruminating on the ever-evolving artform that is videogames.

And of course, a huge thank you to my editor Andrew “Edpool” Hindle. He made this sordid mess make sense and helped me focus on my strengths as a writer.