Originally published on 13 June 2000 on 3DGaming.net. Man, those were some fun times.
Concept
Recently, Origin released a second expansion pack for Ultima Online, known as Ultima Online: Renaissance. This new expansion offers a variety of improvements to the original product, as well as the full game to those who don’t own either UO or the first expansion, known as The Second Age.
Ultima Online: Renaissance felt like an old friend upon the initial boot. I’d played Ultima Online shortly after its initial release, which, as has been told many a times, was a less than perfect release candidate. Nonetheless, I enjoyed it for a short while until I found myself enchanted with other products. Ultima Online stands as an achievement in the online RPG category. Not only is it a unique game for not replying upon an AD&D level based system (as the competition does), but it also earns high marks for not forcing its players to resort to combat to make a living.
For those who are ready and waiting for some flaw in my review, I’ll make this clear right from the start: I am not comparing the gameplay aspects of UO: Renaissance to the original Ultima Online, nor to The Second Age. Instead, I’m stating what the upgrades to the original product have been and how it compares and contrasts with the current competition on the market: Asheron’s Call and EverQuest.
Although I have played UO before, it has been quite some time since I have ventured into Britannia, thus any mistakes made in the review are based solely on my own limited amount of time in which to review the product, as well as lingering memories of the original product. There are no biases present, only observations made during my time playing UO: Renaissance.
The concept of Ultima Online is succinctly explained in an opening video detailing the Avatar’s defeat of the evil mage Mondain, who used a crystal in an attempt to enslave the world of Sosaria. Apparently the Avatar wasn’t very nimble, as he destroyed the magical crystal the wizard was having an affair with.
You’d think Mondain could get a room so we wouldn’t have to watch the love making process with the crystal. Anyway, the Avatar killed him and shattered the crystal, thus creating a concept I’ve seen before in DC comics, a thousand different worlds that are all more or less the same. Or something.
Does Ultima Online really need more exposition than this? I think not. On with the review!
Gameplay
Welcome to the world of online RPGs. Time to make a character! Choose your gender, your hairstyle, your traits, your skills, and your name! We hope you don’t mind, but…you’re a sprite in a 2D world. No 3D for you! You know, I bet you could make a song out of that: ‘Sprite in a 2D [Kind of] World.’
Anyway, the gameplay is pretty much still the same old thing you all know; you have your character and he can do whatever you built him or her to do: blacksmith, chief, dominatrix, anything you like. My cool guy Tauger Aman is a mild mannered adventurer with swagger and style. In my first adventure in Britannia, I wandered around and had random NPC’s telling me to talk to various people that a magical floating arrow would point to. Eventually, if you talk to enough people you begin receiving free stuff.
After having harassed the local blacksmith about what hours his daughters were free during (note: plural. I was going to have some fun tonight!), the blacksmith sent me to a woman dressed in a purple cloak. Apparently fashion sense is a phrase lost to the people of Sosaria. After I talked to her for what must have been the fourth time, she gave me a free sword. In the real world, sexual harassment cases are taken to court. In Sosaria, you get a free sword. This game is starting to look better and better all the time.
I decided to go hunting and see what neat stuff I could do. I found a goat stomping around in the forest, so I decided to kick its ass. After about five minutes of combat, the little bastard finally fell to the might of my powerful newbie sword and I was victorious. After taking a few minutes to heal though some means unknown to me (I’m guessing it’s magic), I saw a llama. I decided to attack the llama. It kicked my ass. I ran back to the city and vowed revenge upon the llama.
Eventually I met up with a dialed dude by the name of ‘The Respectable Druuz.’ He taught me to swing like the coolest of cats and gave me some bone armor, after which we decided to go hunting in the forests surrounding the city. He helped me pick up a box, lift some rocks, and stand on my head. Then he attacked a wraith. I joined in the battle and we kicked its smarmy little ass.
Then I saw that damn llama. With my shiny new sword, shield, and armor that I was too weak to wear, I attacked the furry bastard. A few minutes later I stood over the corpse of a sautéed llama, covered with its blood, but by Tempus, victory was mine! Wait, Tempus was a god in The Forgotten Realms. Dammit! Wrong universe! I knew I should have taken my Ritalin this morning!
I mentioned earlier (somewhere) that Ultima Online: Renaissance sports a variety of new features, and among them is one called Modified Player Killing. Asheron’s Call had it right from the get go. Origin didn’t. Any ‘1337’ newbie with a “DIE YOU STUPID HEAD!” T-shirt and a face resembling the surface of Mars could take your ass out once outside the city limits.
The interface (or the lack thereof) has been improved for group/party playing. Imagine the game twister but with swords and you’ll get the idea. Members of your group can also take loot from your body if specified in the group options. The landmass has apparently also been increased in size, which should make all you real-estate agents happy. Let the auctions begin!
Graphics
Six years ago, Ultima VIII: Pagan was released, powered by the… Ultima VIII engine. The same engine that powers Ultima VIII powers Ultima Online.
I’m at odds with this part of the review. On one hand, the graphics are fine and decent for their time, but compared to modern games such as Baldur’s Gate, the as yet unreleased Neverwinter Nights, and even Diablo, the graphics of Ultima Online feel a bit underwhelming and dated.
All the characters are sprite based. ‘3D’ is not an applicable term with this game. Even your old S3 Virge you’ve condemned to the darkest crevices of your basement would have no trouble running this game. At least it’s not as graphically intense as other games in this day and age, but that’s to be expected with an engine this old. Having 3D graphics would be nice, but then, that’s what Ultima Online 2 is all about, right?
Cinematics
As I mentioned in the gameplay section, the opening video details the Avatar’s overcoming the evil mage Mondain, which sounds dangerously close to “mundane.” This brings me to my biggest gripe. Why are all mages evil? Why can’t they simply be… misunderstood? Perhaps venting at the world due to the death of their favorite servant? I think future fantasy games really have to work on fleshing out their ‘evil mages’ into something a bit more three-dimensional.
Nonetheless, the opening video conveys the plot of the game and at least attempts to explain the existence of the various servers (known as shards). It’s more than other games have been willing to do. Then again, perhaps the other games simply don’t care.
Sound
In the day and age of red book audio, compressed wav files, mp3s, and mod files, why am I still hearing midis for music? The day and age of midi is over ladies and gentlemen! I want to hear crisp digital audio at 448000 Hz! No more of this midi nonsense! As midi goes though, the music isn’t quite as catchy as EverQuest, but it’s better than Asheron’s Call. That’s an inside joke, since Asheron’s Call has no music.
Don’t expect superb quality midi when you purchase the game. It’s passable as background noise, but that’s about it. The ambient sounds are decently done; sounds such as footsteps and birds are common to the ear when playing UO.
I expect to hear high quality music in all the games I play. This is the year 2000, not 1996. Technology has advanced to the point where having music via an mp3, mod file, wav file, or even red book audio is the only way to go. Please catch up with the rest of the world, Origin.
Interface
Ho boy! This one is a crapper. Ultima Online, meet the year 2000. Your interface sucks. Due to UO: Renaissance being nothing more than a glorified patch, the chances of getting an overhaul to escape macro hell seems highly unlikely. Hopefully someone at Origin will realize just how much of an aberration the interface is (not likely) and won’t allow such a travesty to occur with Ultima Online 2. The problem is this: the game is run completely by macros. Everything is a shlep and a bitch to access. I wonder if anyone working on the UO Live staff has ever played Asheron’s Call or Baldur’s Gate, which stand as the best examples of how to make an interface work properly.
Due to the already overly strenuous learning curve to the game, a cumbersome interface only further pushes my already strained tolerance. Having items scattered about a backpack in no specific order is not what I would consider organization, and the item recognition system isn’t the finest I’ve seen either. Hopefully UO2 will sport a refined and smarter interface than the one currently in use.
Another gripe is the chat system. It’s simply disgusting. 1994 is no longer in style. Having dialogue appear above characters is simply an ugly system that not only clutters the screen but also causes an immense amount of lag, which is felt quite painfully by those on dial-up connections. Having a chat box at the bottom of the screen is the way to go. It also allows for a larger amount of chatting to occur without slowing down the game.
Multiplayer
I really don’t think this needs much detail. Is there lag? Yes, but only when you’re in a heavily populated area. Other than that, the lag is minimal and I have no complaint with it. I’ve rarely ever felt any, which may be largely due to my cable modem, but I have felt it, and when Britannia is crowded… no one is safe.
Compared to the likes of EverQuest and Asheron’s Call, the lag has been fairly tolerable. The servers do die on occasion, and during peak hours I do suggest staying the hell away from crowded areas, but otherwise, it’s not all that bad. I didn’t see any window that monitored lag to give me an idea of just how bad it was. Personally I think it’d be a welcome addition to UO.
Conclusion
Whether or not you like MMORPGS, or specifically Ultima Online, one clear fact can be ascertained: Ultima Online is a hit. There is something inherently fun and exciting about Ultima Online. Perhaps it is the ability to not have to fight to survive and make a living. Perhaps it is the wholly unique role playing system; perhaps it is the lack of a ‘MarketQuest’ style atmosphere. Perhaps it is something else entirely.
While it may not be a brand new game, the expansion does add more depth UO by offering more options for group playing, culling player killer power, expanding land, improving the interface, offering new looting options, and improving the chat options. Then again, being able to kill a llama in any game means it will offer hours of joy.
The Goods
Quick Peek: A new update of Ultima Online, a “massively multiplayer” game with the ability to hold hundreds of players in one world on different servers known as shards.
Pros: Atmospheric world, addictive gameplay, Pking improved, tweaked interface.
Cons: Extremely steep learning curve, dated graphics, midi music used, hellish interface, macros rule the game.
Value: It’s $10 a month for terrifyingly addictive gameplay. You know the deal, you log on, and you don’t stop playing. Origin takes your money, your loved ones leave you and you’re left all alone.
End of the Line
System Reqs: Pentium II 233, 32MB RAM, 590MB HD, 8X CD-ROM, 56K Internet Connection
API’s Supported: N/A
Hype Level: 7/10
Overall Grade: B-
Recommendation: MMORPG, drug, it’s the same thing as far as I’m concerned. Although it’s not a 3D game like Asheron’s Call and EverQuest, it’s still damn fun and has its own pros and cons. There’s a great deal to be enjoyed. If you want a game with depth, you can’t go wrong with UO. I highly recommend you try it, despite the steep learning curve.
Grades
Concept: A
Gameplay: A-
Graphics: B
Cinematics: A
Sound: C-
Interface: D-
Multiplayer: A-
Overall: B-