Tomb Raider 2 – The Golden Mask

Published on 30 April 1999 at the now-defunct 3DGaming.net. Yes, we actually reviewed demos. Back when that was still a thing.


Eidos is giving us a demo of the ‘gold’ version of Tomb Raider II entitled The Gold Mask. Wow, didn’t Sierra do something similar to this with the last King’s Quest? I smell copyright infringement. I’m going to attempt to explain the logic behind this demo, as it has in its time of existence already broken some of the major laws of physics and has sent the scientific world into a flurry of debates.

You see Herr Jones, it is not physically possible to walk through walls. Neither can one swim right through a dead shark. Mind you a shark is composed of enormous polygons. And Lara is composed of about 2. One for each breast. How else could this game have sold so well? There is also the question of the shotgun shells lying innocently around snow panthers. I detect pissed off animal rights activists in the distance.

Ah, Lara Crotch, er, Croft, the Demi Moore of the video gaming industry, but more exciting. Well guess what, she’s back. Yippee.

There is a niggling question on my mind. Why the hell release the gold edition now? While there are still Tomb Raider fans out there who’d jump for it like Paul for head cheese, Tomb Raider III crashed and burned, (despite being a good game), and yet Eidos is releasing a gold edition of Tomb Raider II? What’s that smell in the air? Do I smell cheese?

If you’ve played one Tomb Raider you’ve played them all. The demo plays the same as the three other Tomb Raider games, except this demo brings new meaning to the word “stinker.” The ‘Cold War’ mission left me wondering if anyone had ever heard of ‘light sourcing’ as this level just cried out for better lighting. Last I saw, light reflected off of snow.

A hint for those of you determined to complete the mission: use flares often. The problem with flares is that they are dropped the moment that Lara goes into ‘whip it out mode’ and fires off her pistols. Make sure you pick up all the flares in the level, otherwise you’ll have as much chance of surviving as you will of seeing ‘The Phantom Menace’ opening night.

Of course, the enemies also attack at random moments, which made playing stressful as I ended up all too frequently firing blindly in the dark, which quickly became an exercise in futility, despite the auto aim. On that note, including an opening video would be helpful to explain why the mission starts with Lara falling into cold ass water from the middle of nowhere. Or is that one of Lara’s new powers? Big breasts, big guns, and now wings.

The sound is average. Yep. Average. Just the regular ambient wav files copied from Tomb Raider 1. No really. You would think that by now someone would grasp the concept of A3D or EAX or something swanky like that.

Remember way back when Tomb Raider came out? There was an awesome level named St. Francis’s Folly that was simply mind blowing. It was a masterpiece in video gaming history and has yet to be surpassed in sheer originality of design. Now why can’t the same be said of the demo level? For the first time ever in a Tomb Raider game I’m going to slam the level design. I’ve seen better user created levels for Quake. Let’s put it that way. Quake.

As shown in the picture, the entire level was a bunch of walls and boxes with gourad shading and a bit of color. Of course, there is no map editor either since Eidos doesn’t want mappers making bad maps. Cough. Ok. Then how do you explain this mess of a demo?

Perhaps it’s the repetitive textures and floating gourad icebergs, perhaps it’s that Lara still looks like every guy’s greatest wet dream, perhaps it’s because the series is slowly dying, and Eidos is draining all life left in it. As a demo that’s only 10 MB, there’s a whole lot of nothingness. No really, one mission, no multiplayer, awful keyboard control with no mouse control, no replay value, unless her breasts bring somekind of value that, you know what, I’m not completing that sentence.

This demo has very little going for it. As a Tomb Raider level, it fails to deliver. As an exercise in level design, it makes me want to furiously beat myself into a bloody pulp on the floor. Mark thought it couldn’t get any worse with Gromada. Hey Mark, check this bad girl out!

The Goods

Size: 10.3 MB
Pros: Um, I guess being able to take screenshots of her ass for your friend next door on an old Apple IIe.
Cons: Graphics from the dark ages, awful level design, no mouse control, sounds taken from Tomb Raider 1, her breasts are triangular. This demo really is flat out bad.
Bottom Line: If you like to blow shit up and you have the patience to feel up a real flight stick… this game will smell sweeter than yer mom’s tuna casserole.

Worth it?

Download Factor: 3/5
Overall Fun: 1/5
Overall: 1/5

Rainbow Six: Eagle Watch

Originally published on 11 March 1999 for the now-defunct 3DGaming.net, I clearly abandoned all pretext of taking myself even remotely seriously. But that was also the sort of thing that 3DGN built its image around – we didn’t take ourselves seriously and we tried to offer readers entertaining writing. I like to think we succeeded.


You run around. You shoot stuff that doesn’t look like you or your next door neighbor. And then you do it again. And again.

Concept

In case you haven’t heard of Rainbow 6, it’s just about the most amazing “shooter”, a term I use lightly, to ever hit the market. In a genre flooded with Quake clones, Rainbow 6 was a fresh of breath air when it was released. Unfortunately, the fun was limited by the lack of a level editor. For the most part though, there’s no “real” story. Basically, you get in, you take out the bad guys, rescue some folk, and then go onto the next mission. Not exactly a heart stopping masterpiece, but then hey, I’ve come to expect no brainer gameplay from shooters in this day and age.

The basic premise comes from the Tom Clancy novel of the same name. The concept as written in a book is essentially an anti terrorist squad that replies to terrorist threats before anyone else can, quickly, efficiently, and secretly. And you’re the guy heading the operation. Have fun. As with Tim’s gripe about the storyline, mine is the same. There’s no real cohesiveness here folks, the levels have about as much to do with one another as Burt Reynolds does with good movies.

Ok, so you say it’s cool. What else?

But after a while, that becomes a moot point as the gameplay saves the day. Remember, the game is “loosely” based upon the novel of the same name, but at least the book had a plot. Once again, Rainbow Six: Eagle Watch is a wonderful example of gameplay saving the day. Got that? Good.

With the exception of Mysteries of the Sith, MechWarrior 2: Ghost Bear’s Legacy, and the various addons for X-Wing and TIE Fighter, very few missions packs live up to their predecessors. Rainbow 6 is one of the rare few that does. It’s not a step up from its father, infact, it’s exactly like Rainbow 6, but the level design is so far beyond that of the original that it deserves whatever recognition it gets.

See the bad guy with the gun? Put a bullet in his head.

Gameplay

The gameplay in Eagle Watch is just as amazing as the its prequel. Being a self proclaimed Quake 2 aholic and railgun whore, R6 was one of the few games that changed the way I looked at first person shooters. No longer could I pretend that I was John McLane and that everyone around me was Hans. Now I had to think! What? In a 3D shooter? That’s what made Rainbow 6 so damn amazing. And Eagle Watch is the same way.

The one major issue though is a lack of any real story. The novel has every terrorist event occur to test the main character’s will for some kind of enormous challenge. The game version lacks the same novelty feel that the book conveys, thus losing any interconnectivity between the various missions, other than that they get harder with time.

It’s fun to play. But is it fun to look at?

Thankfully, there’s an option to load a preset map that sets predetermined paths for the other troops to take. It’s sad that the AI on the other soldiers sucks so badly, because had it not, the game might have been more fun. Despite that though, the gameplay rises above the craptastic AI to save the game. I always believed that the point of a mission pack was to continue the story of the original game, and I only wish that Red Storm had attempted to make some kind of story in the game so that the level progression would seem more logical and flowing.

The one fact that must be remembered is: this is a sim. Not an action game. There is a severe difference between the two. With sims, it’s harder to just jump into the game and play. You have to know which keys to use and how to make one thing to do another. Because of this, the keys are always complicated since there are so many of them.

Everything else seems the same unfortunately. The graphics still have the occasional glitches, the AI is still at times fuzzy, and the weapons are for the most part the same. So outside of the levels, you ask, “Well, then what is new in the game Ilya?” Well, from the looks of it, 3 new weapons, 4 new operatives, and some interesting new deathmatch options. Other than that and the new missions, there’s not much else. Sadly, I was hoping for more. But then, they can’t all be golden, can they?

Is the game prettier than an SAT test on a Saturday morning at 7am?

Graphics

In a pinch, it’s the same crap as before. That’s right, in the last half a year or so since Rainbow 6 came out there have been no graphical improvements in the industry. Yup. Right. Ok. Sure. And David Caruso has a career. There’s still the occasional clipping problem, and the flat “I’m a dancing polygon!” look that everything has.

While the models actually do something when they’re not moving, they don’t do much. I think I saw someone scratch his ass once or twice, but that was about the only really neat thing I could think of to mention. Although I don’t want to start up a flame war about this being an aging engine, there’s always room for improvement.

Enough with the shiny monkey’s ass, I wanna see the porn!

Compared to Unreal and Half-Life, I’m left wondering why no one thought to make improvements upon the engine? Were they all so busy working on five levels to stop and think “Well, there’s been some new graphical developments these last few months, and people bitched about a lack of story, let’s give them one!” Yes, I’m very cynical. There was almost a 6 month period where a few people could have made the graphics so much better.

I was hoping for lotsa skin here. I got guns instead. A fair exchange.

Cinematics

In his Rainbow 6 review, Tim mentioned the lack of any real cinematics throughout the game. Same complaint here. Except my opening introduction didn’t have any voice over at all. Just prerecorded gameplay with music. I wish I could have a neat voice telling me about the beat down I’m going to bestow upon the terrorist scum.

The least Red Storm could have done is created some cinematics to make the story actually function. Instead of having me assume I’m going in and introducing people to the wonder of an mp5 because I’m a laugh a minute guy. At least then I’d feel like I had a purpose to play the game. Believe me, every bad guy has an alterior motive. If you don’t believe me, read the Evil Overlord List. I’m sure a bad guy would rather be in his dungeon drinking tea while torturing a victim than going out and setting bombs up all over a building. He does have a life you know.

We call this sound effects. This game borrows it from another game by a similar title, called Rainbow 6.

Sound

Half-Life and Thief emerged before Eagle Watch did, and in that time I expect that everyone all of a sudden said “holy shit!” and began working on implementing better sound it into their games. Rainbow 6 sorta did that. There’s no real 3D sound per say. It really depends on your definition of it. When moving around, my anti terrorist guy made so much noise cause of all the shit strapped to his ass, and who knows where else, that I wanted to personally end his life for not being quieter.

Other than that little flaw, the sound is fairly on the mark. The weapons sound the way they should (although since I don’t know Charles Heston and his little gun toting psychos too well I wouldn’t know, but I would imagine they sound the way they sound in the game).

Perhaps the most outstanding part of this game (other than the orgasmicly lush level design) is the soundtrack. It’s the same as the music on the first CD. But at least it can be said that the music was developed by Hollywood professionals, and whoever wrote the music had something to do with the music from The Rock. It’s good stuff to. I actually listen to it now and then, even though all the songs are short as hell.

It’s good stuff. I’ve heard better, but still, it’s good stuff. As for the rest of the sound, it’s all (and I’m sure you can see this coming… lifted from the original. I guess it’s too much to have some new noises? Maybe have some terrorists shout orders to one another while I sneak around and reveal to them the wonder of my silencer?

Interface

I have to quote another 3DGN writer(Tim) on this paragraph, otherwise it’ll be a waste of html and Office 97. “‘(Woo-ooh-ooh) It’s all been done. (Woo-ooh-ooh) It’s all been done. (Woo-ooh-ooh) It’s all been done. (Woo-ooh-ooh) It’s all been done (done, done) before.’ — This Barenaked Ladies lyric applies here.” I love the amount of originality presented in this mission pack.

3 rings for Elven kings…wait, that doesn’t belong here. Dude, this can take forever to figure out. Have a cookie.

Multiplayer

Anyone else here a Hydra-SB addict? I’ll even accept Gamespy for an answer instead! Now don’t you hate it when neither support a game? Well, that’s yet another flaw. The co-op multiplayer is absolutely rock solid. On a 33.6 the game can get a bit laggy at times if the server absolutely sucks though. And with the one-shot-one-kill attitude, the game can become that much more difficult to enjoy online. And it’s absolutely a must to go and kill a squad member and blame it on someone else. Kinda like that body guard in Out of Sight who shoots himself in the head when he runs up the stairs and slips.

DM in R6 was never very fun, and since there isn’t a great deal of space in which to move, when compared to Delta Force, the DM aspect looses its fun quickly. Fortunately, there are four new options at hand to elongate the online aspect of the game: Scatter, Assassin, Terrorist Hunt, and Save the Base.

There are also six multiplayer modes that derive from the main four types: Assassin, Scatter, Scatter Assassin, Team Terrorist Hunt, Scatter Team Terrorist Hunt, and Save the Base. Each offers something different and helps elongate the life of what could otherwise be viewed as a stillborn child of a game.

You can kill alone, with a friend, in the company of many friends, and with absolute strangers.

Conclusion

This has been something of a challenge to review due to the nature of the game itself. Rainbow 6 was unlike any other game I’d played when it was released. And I’d come to expect quality work from the team that designed the game. But everything presented here suggests a shoddy, rushed product. The manual is a worthless waste of trees. The game ships with all of 5 new missions.

The sounds and music are all lifted from the original game. There are only 3 new weapons. And the install is buggy. I had to reinstall Eagle Watch twice to get it to work. Bugs are amiss to the point where I discovered I had to go and edit something in my registry to play the game. I can only imagine a newbie who doesn’t know what he’s doing editing something in his registry. Oh yes, I had to turn off the opening video as well.

Besides these outlandish bugs and the lack of any story whatsoever, the grand total of 5 new maps and several new multiplayer options just isn’t enough here to make me want to recommend that anyone run out and buy this. And it requires that Rainbow 6 be installed as well. If Rainbow 6 happens to be your favorite game, then I see no reason to not run out and buy this, otherwise it’s not really worth it.

Software developers release new levels all the time online, I don’t see why Red Storm couldn’t have done the same with Eagle Watch. There’s some decent work done here. But everything just seems to not work right together. The multiplayer and interface are the best parts of the game, and although the concept is neat, it’s just not deserving of a higher grade.

The Goods

Quick Peek: A unique and challenging first person shooter than requires as much thought as it does balls.
Pros: Interesting concept and gameplay, varied internet options, stunning level design.
Cons: Pathetic manual, new troops are useless, only 3 new weapons, only 5 new maps, no level editor, AI tends to act idiotic.
Value: If you don’t already own Rainbow 6, you can pick it up and throw in Eagle Watch for another $20. If you like shooters with a twist, give this a whirl.

End of the Line

System Reqs: Pentium 166, 16MB RAM, Rainbow Six
API’s Supported: Direct3D
Hype Level: 5/10
Overall Grade: C
Recommendation: For fans of the original who have the patience for this, it’s a fun experience. But if you’re willing to shell out $60 for Rainbow 6 and Eagle Watch and you know you’ll love it, then hey, go for it. Otherwise, it’s a cheap thrill that can be saved for something more worthwhile. Buy a book.

The Grade

Concept: B
Gameplay: B
Graphics: D
Cinematics: N/A
Sound: D
Interface: B-
Multiplayer: A
Overall: C

The Art of the Newsletter

Originally published on LinkedIn in February 2021.


Something that’s really hard to do right is the newsletter.

No, seriously. Have you ever tried it? Or talked to the people at your company responsible for producing them?

Too often, it’s treated as something that can be put together and flicked out in one afternoon like it’s no big deal – as easy as making a cup of tea, right?

You could not be more wrong.

There’s so much mental legwork involved. Stop and consider, for example:

  1. What sort of tone should it have? Well, that depends on the size of the company, the kinds of people it hires and their personalities, the company style guide, legal policies around language, branding regulations – just to name a few factors.
  2. How long should it be? One page? Two?
  3. What information is absolutely necessary? Do you think readers will care about what Netflix series the staff have been watching?
  4. Should it feature internal links, external links, or both?
  5. Can you include photos? How about staff photos? Have you received permission?
  6. How often should you send one out? What’s the fine line between company updates and spam?

There are so many factors that merit considering when putting a company newsletter together.

What if you have different mailing lists with different content expectations? Now, suddenly you have to consider and factor in segmented marketing logic and implementing a more robust and careful filing system, to ensure the right content goes through the right content management delivery systems.

Speaking personally, I’m more likely to read a newsletter that doesn’t take itself too seriously, doesn’t overwhelm me with content, includes a few jokes or puns, some interesting insights, and even a helpful tool tip or two.

What sort of newsletter works best for you?

Mastering SAP Highlights, Sydney 2019 (Part 3 of 3)

Back in 2019, a friend recommended me for a weekend gig that involved attending and covering an SAP conference in Sydney. Being completely curious and interested in what this would entail, I said “yes”. So here now is the third of three articles produced for Inside SAP.

This piece was published on 28 March 2019.

The original piece can still be read on the company’s website.


Ilya Popov shares his thoughts on attending Sydney’s Mastering SAP 2019 conference.

As with every conference of this scope, there were more presentations and people to meet than it’s humanly possible to do within a specifically allotted amount of time. Luckily, we were able to ultimately meet, shake the hands of, learn from, listen to, and even interview several people.

It’s easy to forget that these yearly gatherings would not be possible without the tremendous background effort of the organisations involved in helping these events come together. The Eventful Group spent nine months preparing alongside organisations, speakers and venues to make it happen, and the entire event went down without a hitch and ran like clockwork. That’s no small feat. On behalf of everyone at Inside SAP: THANK YOU!

The Eventful Group did not operate in isolation – they had the help of their sponsors and partners, including Diamond Partner, EY. Standardising procedures, improving workflows, submissions methods, programming bugs, information at this conference is of benefit to every single Australian SAP user.

But what did Inside SAP think?

Well. Change certainly came up a lot. A considerable amount of time was spent discussing the human factor. How do we get people on board? How do we help others understand change? How do we train up people who’re in the latter half of their careers and need to learn new protocols and procedures? How do we explain the importance of cybersecurity to them?

Casualisation is another matter of concern. Australia’s economy has shown an increased number of employees working casual hours due to a variety of needs. SAP’s staff, particularly at Fieldglass, stressed that the permanent workforce is going nowhere, to the relief of many. But do expect to see more contract positions come into existence, for short- to medium-term projects – particularly for those initiatives that require skills from overseas.

And finally, there was the concern around communication. Particularly around employee layers within organisations. Whenever change occurs, it will be important for any organisation to have those who readily embrace change, those who are hesitant, and those who question its need. Each of these three social divisions can be of benefit to each other, to ensure that fools don’t rush in where angels fear to tread.

It’s important for co-workers to have a mutually beneficial back-and-forth dialogue, and to teach and train one another. Particularly when dramatic new changes occur – in such instances, the importance of having enthusiastic employees willing to convince their co-workers of the merits of change is vital.

In the words of Richard Hunt, Managing Director of Turnkey Consulting:

 “In my experience these events can often be overrun with consultants and vendors but at this one I saw a real commitment from client teams who were there to learn and network. So hats off to the organisers!”

Change, education, communication, all of this leads to well-oiled organisations ready to face the future and ready to engage with changing security protocols and measures, and thus expect the same level of compliance from any and all partners and supply chain partners.

-Ilya

Mastering SAP Highlights, Sydney 2019 (Part 2 of 3)

Back in 2019, a friend recommended me for a weekend gig that involved attending and covering an SAP conference in Sydney. Being completely curious and interested in what this would entail, I said “yes”. So here now is the second of three articles produced for Inside SAP.

This piece was published on 27 March 2019.

The original piece can still be read on the company’s website.


Last week, many delegates attended Mastering SAP in Sydney to ask about Agility and the future of the workforce.

In this space, Toni Jackson (APAC Director, SAP Fieldglass) highlighted 3 key elements affecting the future of work, which she identified as: 

  1. Talent and technology transformation
  2. The new Agile workforce
  3. Regulation and innovation

With 70% of business leaders believing they need a new mix of talent and skills in the future, Toni provided further information for companies and employees coming to understand and integrate agile methodologies into their workplace practices:

  • Traditional employees will be joined by contractors, freelancers, and crowd-sourced talent
  • Routine work will be further automated by robots and AI
  • Companies will focus on truly human skills
  • Careers will be built around learning rather than jobs

A few more key takeaways we highlighted from the show included the importance of bringing people along for the transformation and change journey and including the human factor in change and its cousin, security.

Alongside the changes that are happening in the workspace, technology shifts are a concern from an operational and legislative standpoint, as discussed by Grant Smith (General Manager, Energy Queensland).  When we deal with issues like identity theft or cyber attacks, he explained, we don’t actually know anything about the human that’s engaged in the theft. We only experience the repercussions of their actions. He said:

“It’s one thing to identify the Human. It’s one thing to identify the Machine. It’s another thing to identify the Human behind the machine”

David Roberts (VP, Executive Advisory Council, SAP & Advisor, UnderArmour USA) discussed a paradigm shift in his presentation “The Case for a Finance-Centric Organisation.”

“We were able to have a discussion around SAP HANA for finance and what it means to shift the paradigm from the traditional way to run the business to having a finance centred business and how other companies have gone through that journey.”

During his talk “Making Digital Change Happen,” Andrew Bettenay (CIO, Endeavour Energy,) pointed out very clearly that

“Coming up with a strategy that makes sense can and must be done quickly. But do not assume that all impacted stakeholders are able to come on the journey as quickly.”

This same sentiment was shared by Mark Weatherford (USA Department of Homeland Security’s first Deputy Under Secretary for Cybersecurity.). When asked about what was of paramount concern to him, Mark explained:

“My greatest concern honestly is the third-tier suppliers that you touch too because you really don’t know what they’re doing, what their posture looks like, and what their security practices are, and if they’re touching your environment you basically get their diseases.”

In a heavily Security and Risk oriented conference, many speakers made it clear that their are more questions than answers. What’s needed is more communication and education around security. We need to develop imaginative minds, capable of envisaging potential problems or issues before they arise, so as to catch them in advance. We need to first remember that we’re dealing with technology and the people behind it. 

Read part 3 here.

Want to know more about the speakers and their companies? 

SAP Fieldglass: https://www.fieldglass.com/

Under Armour: https://www.underarmour.com.au/en-au/

Endeavour Energy: http://www.endeavourenergy.com.au/

Energy Queensland: https://www.energyq.com.au/

Mastering SAP Highlights, Sydney 2019 (Part 1 of 3)

Back in 2019, a friend recommended me for a weekend gig that involved attending and covering an SAP conference in Sydney. Being completely curious and interested in what this would entail, I said “yes”. So here now is the first of three articles produced for Inside SAP.

This piece was published on 26 March 2019.

The original piece can still be read on the company’s website.


Mastering SAP Sydney too place last week on the 18th and 19th of March. The opening presentations had a strong emphasis on security and risk in addition to recurring industry staples.

As with most trade shows and conventions, there’s never enough time to meet, speak with, and catch up with everyone we’d like. However, we did have the pleasure of meeting several brilliant people and attending some highly informative presentations. Notably, we listened in on Mark Weatherford (former USA Department of Homeland Security’s first Deputy Under Secretary for Cybersecurity) providing unique insights into the world of supply chains and the risks they can be exposed to through a lack of due diligence and poor security. 

Organisations both large and small can make the exact same mistakes and suffer equally similar financial, social, and physical repercussions. Consider the assorted manufacturing and distribution pipelines at risk for the car manufacturing industry in a world where we can buy German cars with Dutch engines that have Taiwanese computer sensors, American-made wheels, powered by petrol imported from the UAE. The fallout that would ensue if even a single link in that chain were to rupture or break for any period of time can have vast and negative knock-on effects upon other connected suppliers, distributers, wholesalers, and retailers.

As such, it’s important to map one’s supply chains, identify where problems might emerge, and critically: engage with staff. Want to avoid having staff that feel like a nameless cog? Engage with your employees. Brief them regularly. Create a culture that values security and awareness – to know how and when to spot potential issues or problems. 

The changes being undertaken by the ATO are a particularly relevant subject to many delegates at Mastering SAP. Matt Voce (Local Product Manager, SAP Australia) addressed Single Touch Payroll in his session: “Deep Dive: Understanding Single Touch Payroll for a Successful Go-Live.” The ATO is currently undergoing the biggest change in tax-related legislation since World War 2.  We live in a world of constant change, uncertain as to how anything will work in the future. Yet Australian tax law has, despite obvious developments, not undergone a drastic upgrade in over 70 years. 

Matt shared advice and guidance on navigating the change as the STP deadline approaches on the 1st July 2019. His session included a live demo and real feedback from SAP Payroll customers.

As many surely noticed, the topic of security was also a focal theme at the conference. And who better to speak to on the matter than Melissa Price, the CEO of Aust Cyber, who spoke of the importance of a holistic and inclusive strategy to ensure good security practices, standards and enforcement. 

“Everyone is responsible for security now”, because if organisations are going to manage risks, it has to involve people from different business unites, and every single person in an organisation needs to be provided a unique set of incentives to entice them to learn about and care about security and change in policies, software, hardware, and procedures. But to avoid a simple band-aid solution, we need to employ change management to ensure the right long-term decisions are made and applied properly.

On Identity Management, we spoke with Simon Ell at Sailpoint, a company that specialises in identity governance, risk management, and access certification. Consider: staff members come and go at organisations, and sometimes a new hire will inherit the computer and access privileges of the previous owner of that particular position. Often times, inheriting a person’s role involves having access to all the same files, directories, and systems of the previous job holder. 

But is that necessary? Should someone be able to access folders and files they don’t understand or don’t need access to? Failing to track folder privileges can lead to security risks. 

There’s an obvious overlap between the need for wise managerial policies that can ensure employees remain engaged and understand the value of sound and change-prone security policies. Such goals cannot be attained if we do not first stop to pause and reflect upon a long-term strategy. 

Opening speaker Dr Jason Fox, summarised the concept when he said: “I guess my hope for folks is that we can pause and reflect a little bit more.”

Read part 2 here.

Interested in learning more about the people we met?

Dr. Jason Fox: https://www.drjasonfox.com/

SAP Australia: https://www.sap.com/australia/index.html

AustCyber: https://www.austcyber.com/

The Nervous System, or Share This!

Back in 2018, I briefly worked for a travel company. In the time I was there, I got this one article out the door, that looked at platform capitalism and sharing economies.


“Nobody legislates technology into being. They don’t legislate the birth of the internet or cell phones or anything. They’re called forth into the market, and the people who call them forth often have absolutely no idea how these things they’ve thought of will most change society. It’s impossible to tell until people have the things, and they’re using them.”

– William Gibson

Duty of Care: a moral and/or legal obligation to ensure the safety or well-being of others

This modern life

Are you planning to travel in the near future? If so, it’s likely that you’ll be dealing with hotels and taxis. Why? Because over the last sixty years, and two millennia, it’s become the norm; people expect to have to use both when travelling. Especially business travellers. They need to get around. And they want to do it with minimal fuss and hassle. The whole thing should be as easy as ordering a pizza.

Ideally.

But consider what’s under the hood of this process? What goes on in the engine powering the world’s travel systems? It’s not a question commonly asked; we’ve become so accustomed to simply being able to travel from Point A to Point B that there’s no mystique, no curiosity in the background procedures, protocols, and processes that daily ferry humans around the world for business, leisure, and other assorted reasons. Ever wonder how payments are processed? How insurance policies are agreed upon? Who decides what airline and car rental company you’ll be using?

For corporate and business travellers? Here’s what’s under the hood. Their employer will likely utilise the services of a travel management company (TMC); the TMC in turn will provide the organisation with a travel policy. What, dear reader, is a travel policy? Well, here’s how QBT lays it out to The Uninitiated:

‘The purpose of a travel policy is to provide employees with clear guidelines around the expenditure of their employer’s funds for business travel. The policy clearly outlines the process to be taken when booking travel for business reasons.’

Travel policies include recommendations such as what online booking tool to use, which payment methods to utilise, rules for domestic and international travel, preferred approaches to hiring cars and organising other ground transport, and more. By following the guidelines laid out in a travel policy, a traveller remains “in policy”. Which TMCs like. It helps them meet their Duty of Care obligations. A company’s travel policy? It’s their Yellow Brick Road.

Ebb and Flow

Generally, we can rest assured knowing that everything will be fine. There’s an order to things, a rhythm, structure. We know how things will work. There’s a concierge at the front desk, near a vaguely rectangular stand containing hundreds of brochures and guides to local sights, attractions, oddities, restaurants, pubs, as well as maps of the region.

It’s comfortable, knowing what to expect. It helps reduce our stress levels, makes us feel safe, and allows us to get on with dealing with other matters of importance to us, be it social calls, business matters, or personal engagements. We want to be able to get on with things with a minimal amount of fuss and stress.

The reason we’re able to do so is because of the complex and interwoven set of human actions and digital protocols that weave together to ensure we never feel unsure of ourselves, and know what to do even in the most unlikely of circumstances. We’ve been given phone numbers, contact details, our employer knows where we are. All things we don’t really think about it because it’s what we expect.

Welcome to quality duty of care.

Duty of care exists to ensure that travellers, be they clients or employees, feel safe, taken care of, have had their travel process made as easy and simple as possible, are armed with the most up to date information, know what to expect, and who to contact and what to do in the case of an emergency.

And we expect this. It’s the norm.

No maps for these territories

Circa 2018, our picture of what The Norm ought to be has found itself frazzled. Over the last decade, an emergent phenomenon identified as the Sharing Economy, or the Platform Economy in some instances, or even Platform Capitalism, has slowly infiltrated the structures put into place to hurl us around our pale blue dot.

The question seeking to voice itself in your mind probably wants to know: is there a difference between those terms, or are they all just synonym of each other? Let’s burst the bubble right now: they’re not the same thing. They may share a common set of roots, but they are not an equivocal set of terms.

Allow me to explain.

Let’s start with the term ‘Sharing Economy’. When this term is used, it’s usually understood to be referring to legitimate, albeit small organisations and platforms, the kind that exist to engage in a legitimate sharing – be it of services through apps such as Yerdle, a communal centre such as Sydney’s reverse garbage centre in Enmore, or even a community neighbourhood page on Facebook where neighbours can ask for assistance. The idea behind it is as simple as it sounds: help one another out in the spirit of community spirit. Think of them as localised life hacks.

Then there’s the ‘Platform Economy’. That’s what Uber, Lyft, Airbnb – large, heavily-valuated services – are, even though many insist on referring to them as being part of the “share” economy. It’s a little misleading. These organisations – they’re different beasts, and arguably are little more than digitally-enabled expansions of the existing market economy. As some technology critics have argued, the nature of their software, social design, and business approach would in fact mark them out as being the opposite of sharing. Thus, as mentioned earlier, another term used to describe such organisations is Platform Capitalism.

For better or worse, the emergence of this (usually app-driven) secondary economy has presented new and unusual challenges to travel management companies and how they tackle duty of care, as well as customer expectations – something that inherently ties into duty of care.

If we consider, for example, Airbnb, we find a Platform Economy service that, according to the American Bureau of Statistics, led to a 3.7% decrease in annual hotel profits in 2014. How and why? By providing alternative accommodation options that provide travellers with a novelty – or more “authentic” – travel “experiences”, as well as – potentially – a way to meet new people, establish new friendships and even business connections.

From the viewpoint of those with temporarily rentable spare rooms, it provides a means by which to earn a secondary income ― what Airbnb refers to as “microentrepreneurs”. The perception, the narrative, if you will, that they’re trying to present to would-be users, is thus: why stay in a boring template hotel room, when you, the traveller, can have a more authentic travel experience by staying with a local? It’s as though someone took the Pulp song ‘Common People’ and actualised it into a business plan.

Why stay in an expensive hotel, when you could stay in a comfy, homey, “real” home, in a location that is closer to where you need to be and cheaper than a hotel? And perhaps some of those available accommodations might be closer to a desired location. Or might be cheaper than a hotel.

And of course, the emergence of these services has forced hoteliers to reflect upon their service offerings and seek to adapt to changing customer desires and expectations to compete with the rise of alternative hotel offerings.

The millennial dollar question

The million-dollar question then. What happens if hotels don’t start catering to or try and conform to the needs of contemporary travellers? Well, there is a clear and very obvious concern of losing business, for one, and staff as well. So what’s a hotel or taxi company to do? One option? Start buying up share services, as AccorHotels did when it purchased Onefinestay, a London sharing-service geared towards the high-end market.

Alternatively? Listen to the complaints, and ask the question: why are an increased number of people choosing to use alternative platform services in lieu of established services? What makes a person choose an Airbnb over hotels – a place that guarantees 24/7 reception assistance, privacy, good WIFI speeds, and doesn’t ask you to worry about anything beyond waking up on time?

For better or worse? It’s the experience of the thing.

The current generation? Millennials? Like it or not, they’re reacting against nearly two generations of structural developments which they find soulless, stale, and devoid of any personality. As many hoteliers are slowly discovering, contemporary clients don’t just want a place to stay – they want a hotel that provides a genuine and real experience.

What does that mean? What does that look and sound like? Tune in, listener.

Increasingly, patrons want to have authentic local cultural “experiences”, be serviced by staff members in a less formal (read: “real”) manner, use brands that provide more socially-oriented and progressive attitudes, access fully operational apps, or even something as simple as homier settings. Customers value staff members who are encouraged to establish meaningful and sincere connections with them – to provide a human encounter.

But – because of course there’s a “but”: does that attitude apply to business and corporate travellers? After all, that is the big fish in the hotel industry. Airbnb has certainly tried to get their foot in the door of that market by offering up an Airbnb for Work service. How exactly does that work? Well, it’s not as easy as renting out a simple room.

To quality a property for joining what Airbnb calls the “work collection”, properties must provide, in addition to standard requirements (e.g. amenities, responsiveness, etc.): Wifi, self check-in, a laptop-friendly workspace, an iron, hangers, a hair-dryer, and shampoo. In addition, Airbnb will provide the companies of business travellers with a tool to track spending, receive invoices directly, and manage employees’ itineraries.

The big but – the one that’s a giant eyesore of a white elephant in the room is this: will it appeal to corporate and business travellers? While there has been some researched published that suggests homesick road warriors might find it appealing, many organisations remain ambivalent about the prospect of utilising such services, due to not meeting standard duty of care regulations – notably: an inability to vet the lodging space.

So what should hoteliers and their users alike do?

Be here now

It’s in the best interest of more established, traditional organisations to improve the harmony of their pricing options, branding, and guest experiences, to ensure they can compete with these emergent platform economies. For the business and corporate flyers – their employers need to focus on those things they can control: providing better, more up to date duty of care packages.

Sending a traveller somewhere? Ensuring their safety (duty of care) is paramount. It’s not enough to tick a few security boxes; apply a healthy dose of imagination, to determine what other steps can be taken to ensure that the client feels safe and taken care of. Make sure you know how to get in touch with them should emergency strike.

Are they carrying a phone? Supply an extra charger. Travelling in a taxi? Does it have GPS? Have they been supplied with the most up to date and recent information on their destination, to help them better understand what to expect? Does your organisation have staff available in the location to which they are travelling? Has the organisation performed a thorough risk analysis? Is the client aware of who to contact or call in an emergency situation? Dear reader, if you don’t have an answer for any of these questions, help yourself and your organisation by talking to QBT’s travel representatives.

The locus of control

One element of the duty of care package is something called a Travel Risk Mitigation Toolbox. Their function? To help organisations and travel management companies alike better service the needs of their customers. Which is what QBT provides. 24/7 in-house information service? Check. Real-time alerts? You got it. Traveller tracking with emergency warnings and updates? Absolutely.

At day’s end, obviously, there is only so much any travel management companies can do, including reminding and encouraging their staff to not book out of policy, as that makes everyone’s life and jobs fantastically more stressful and unpleasant. The moment a traveller books out of policy, their nominated travel management companies won’t be able to track their movements. It’s a total jack move, booking out of policy.

Have a better time than most can dream

Platform capitalism and sharing economies are here to stay. We all need to take a deep breath and accept that reality. It’s a case of adapt or die. We need to understand what this new emergent economy is, its many different facets, and what companies / corporations / organisations should know and consider when thinking of embracing, if not even working with, this emergent system.

Audio Software Snowball in Hell

Originally published on LinkedIn in July 2018.


You are in a library, but the books are out of order. Nothing is sorted by classification, author surname, or even year. At the heat death at the end of the universe, one final library will undoubtedly remain standing, and its overseer will be an inscrutably impish lout with no pretence of interest in the organisational anxieties of the remaining organisms lingering aimlessly at the end of all things.

Such is the stuff of nightmares for an audiophile such as yours truly.

You see, my library catalogue needs to make sense.

Which is how, one weekend, my computer chair found itself occupied by my pathetic meatbag, tech-shooting the most recent Most Annoying Software Bug Ever. The TLDR version of the problem? It involved a monkey. A media monkey.

Not in the know?

Media Monkey is an audio player. Like iTunes (I know you were thinking it, let’s not pretend you weren’t.) The bug? Every so often, when syncing (copying) new files to my media player, the monkey flings metaphorical poo at me by renumbering track numbers. Ana Ng, for example, Track 01 of They Might Be Giants’ album Lincoln suddenly might become Track 101.

Tres annoying. Way hella annoying when one’s digital library spans 1,149 albums. Like mine.

So what’s the solution? Obviously: hit the internet. Do some keyword searches. See if anyone’s found a solution. Of course, no one had quite found a solution. That meant it was time to go looking for a solution.

Nearly two days later – a solution identified, tested, and verified.

You see: Media Monkey has a tense relationship with albums that feature disc numbers. By tense, think of siblings fighting. In the back of the car. With assorted beverages, used bubble gum, and terrifyingly putrid socks that had long been thought lost.

So disc numbers bad. No disc numbers good. Well lickety fudgesickle sticks, that’s a lot of albums to fix when one has 1,149 albums to go though and check one by one.

Solution? Find a program that can quickly and en masse edit ID3 tags. Heavenly software package, thy name be Mp3Tag.

Import album. Order tracks in proper playing order. Highlight. Force renumber all tracks. Highlight album, remove CD number. Save. Wash, rinse, and then repeat this about fifteen thousand million times.

Finally: launch Media Monkey. And rescan all albums. And then wait. And wait. Wait a long time. A really long time. Why? Because scanning 1,149 albums equates with 28,919 files. But hey, guess what: that wait time is a good opportunity to delete all files from the destination audio player, as Media Monkey only adds new files – it doesn’t restructure previously synced files.

“But Ilya,” you’re wondering, “what in the unholy hungry kitten does that have to do with LinkedIn and Content Management?” Glad you asked! Asking means you’re using dat grey noodle of a muscle that we call a brain.

The point here is that this sort of full-on barking madness is what us content management folks get up to, since we like to problem solve, tinker, learn, and find solutions. And on occasion, we’ll even write entertaining blog posts on how and why we, every now and then, suddenly find a staggering chunk of time that we light on fire and roll down a hill into a pool of gasoline.

A song for this content life (oh but how I love thee)

Originally published on LinkedIn in July 2018.


I’m not big on titles. I’m a guy who likes doing everything and trying everything. And titles really get in the way of a person who likes trying things out, playing with things, and figuring out how things work.

But people need to know what the hell to call you, because it’s just how humans are. And because “Editor” is just too damn specific a title, I instead use “Content Producer and Manager”. It perfectly encapsulates all the weird stuff I do, and people don’t seem to require any explanation as to what it means.

Most excellent, dude.

So what do Content Producers/Managers do? Among other things:

Outlining and/or preparing content and production pipelines; budgeting; preparing timelines, deadlines, and workflows; setting up editorial guidelines; writing articles; delegating tasks; managing content management systems and customer relationship management systems, sub/copy/structural editing; engaging in audio/video production; doing social media work including SEO via Twitter, Facebook, Instagram, etc.

You should be willing to throw yourself at a problem and enjoy figuring it out. And enjoy trying different approaches until something finally works.

It’s no surprise that people in this kind of role tend to enjoy playing with hardware and software. Me? I really enjoy playing with computers. To figure out how a program works. To solve a hardware problem. Fix a bug. Or in some cases: stress-test a machine. I have fond memories from my teenage years of hex-editing the Recycling Bin off the Windows 95 desktop, stress-testing an Alpha running NT 4 and making it hang by running Notepad, Winamp, and EverQuest at the exact same time.

This is the sort of possibly unusual behaviour that is often exhibited by gamers, particularly once we start playing with user-made modifications for games and find ourselves having to use programs such as Load Order Optimisation Tool (LOOT) or The Elder Scrolls 5 Edit (TES5Edit), or numerous other programs to make a mod work properly.

This inquisitive tendency of course bleeds into other areas of life. Like tonight, when I was trying to load an eBook onto my iPad Mini. And it just wasn’t working.

So I threw the file onto my Google Drive. Surely Google Drive should work once I’ve autogenerated a unique link. Nope. No dice. Safari and Chrome alike were having none of it.

Transferring the file via Bluetooth and USB? No way hose.

AirMore allowed me to copy the file across. But Apple doesn’t like letting users freely roam around the hard-drive of their products. So once again: a dead end.

Dropbox seemed a logical option, but the OS on my iPad? Too old. Can’t install the app.

Until it occurred to me: I…don’t need the app. Logging in should be sufficient to access my Dropbox files.

And lo and behold, finally, having uploaded the book to my Dropbox account allowed me to successfully download it and copy it to my iBooks folder. All via a web-based interface. Bazinga!

Now I can finally read the book I got. 400 or so glorious pages about the study of archaeology. Because archaeology is cool.

This sort of obsessive need to problem solve may not be conventional behaviour. But then, neither is our job. We like to know that if there’s a hiccup along the way, that we can find a solution to ensure that everything continues working. Which means we need to be willing to learn, know how to research information, and be able to think creatively.

It’s not for everyone. But I think it’s incredibly fun, being a content manager/producer. I get to help people out with their goals, tinker, think on my feet, play with computers, and jump between numerous and not necessarily related tasks.

It’s pretty freakin’ rad. 

Rebuilding the Legos of the World

Originally published on LinkedIn in March 2018.


The blowing of horns. The squeal of break pads and rubber. Alarms set off – accidentally, of course. Sunlight crawls between the blinds, infiltrating the darkness. Spot and Pepper crashing into my face, demanding cuddles. A very groggy Ilya arises, awoken by a thousand sounds produced by an industrious and busy world.

We live on a main artery road in Sydney’s Inner West district, and as government, planning regulations, and politics have changed, so too has the Inner West. More cars. More traffic. Stranger parking rules. More. Noise. Our flatmate perseveres through it all. And we ask ourselves, dangerously pre-coffee: what is with the 9-5 life?

Historically, this is a blip, a dust mote in the eye of humanity. But it has become the prevailing model – the one by which we structure our lives and ways of living. It makes me wonder if enough of us stop and ask: is this the right way to live? Should we consider alternative ways of working?

Not everyone has a family. Or is a morning person. Or owns a car. Or lives near a mode of public transport. Even if one did find themselves near, let’s say for example – a train station – the topic of sustainability would eventually rear it’s impish face.

Sydney has infamously had transport infrastructure problems. Not enough staff. Trains running late, or at capacity. Too many people scrambling to get onto the same mode of transport, at the same time, in their dresses and suits, with makeup, cologne, perfume, and minds loaded with anxieties and stresses. A collection of pressurised worries, all gathered together to be at work by 8 or 9, have lunch by 12 or 1, and be on a train home by 4 or 5.

At least we have unions. And weekends. And labour laws. And a smorgasbord of other perks. Is it enough?

Socrates encouraged willing listeners to regularly ask themselves: what is the good life?

Consider:

A few years ago, Commonwealth Bank nearly moved a considerable portion of its workforce to Parramatta. And in the 11th hour, reneged, and instead, developed an office space in Darling Harbour. The area is undeniably beautiful. But it’s a bit of a walk from Town Hall Station. Along sidewalks that were not designed to contain hundreds, if not thousands of people along its narrow walkway. The light rail (currently Sydney’s only tram network – which consists of one line) network stops at Darling Harbour. But if you don’t live in the Inner West, where it runs, it’s a moot point.

 Consider:

An increasing number of Sydney’s population travels into the city from the Outer West – some as far west as Penrith, if not further. Many also travel from regional cities – Wollongong and Gosford.

Consider:

Many companies consider it important to be placed in the ‘heart’ of Sydney, the CBD (Central Business District). A rolley-polley set of upturned spoons. Where almost no one but the astronomically wealthy live. Yet there is a prestige factor involved, in being in Surry Hills, the CBD, Ultimo, Pyrmont, Darlinghurst. A thousand or more businesses, cramming in several million people. And all those employees travelling along the same transportation network. At the same time. Five days a week.

Consider: Sydney is a terrifically green city, but it gets greener the further out one goes. Psychologists have long advocated for and highlighted the benefits of having time to sit and enjoy peace and quiet in nature.

And yet. And yet and yet and yet.

I wrote all of the above on a bench at Hoskins Park, surrounded by trees and grass, sipping a coffee purchased at my local cafe, in my usual gear of sandals, cargo shorts, and a comfortable and branding-free t-shirt. In peace and quiet. While having time to think. And contemplate. To string ideas and words together.

What is the good life?

Do you ever stop to think about it? Or are you too busy? Are you always doing something instead of stopping to do nothing?

Consider the words of writer Neil Gaiman:

“I think it’s about where ideas come from, they come from day dreaming, from drifting, that moment when you’re just sitting there…The trouble with these days is that it’s really hard to get bored. I have 2.4 million people on Twitter who will entertain me at any moment…it’s really hard to get bored. I’m much better at putting my phone away, going for boring walks, actually trying to find the space to get bored in. That’s what I’ve started saying to people who say ‘I want to be a writer,” I say ‘great, get bored.’”

Implicit in this statement: take time for yourself. Take time to ask the really important question:

What is the good life?

We should not accept the 9-5 routine. The dehumanising stresses of our modern work structure. Employers, companies, organisations, I ask of you: consider alternatives. Consider other ways of doing things. For everyone’s sake. We’ll be better off in the long run. I promise.